扱ってる内容は以下。
目次はこちら。
- Chapter 1. Introducing HTML5
- K.Moving beyond Basic HTML
- Bridging the Divide
- Getting Things Done with Web Workers and Web Sockets
- Application Cache
- Database API
- Web Storage
- Geolocation
- Getting Users’ Attention with Notifications
- Media Elements
- HTML5 Drawing APIs
- Conveying Information with Microdata
- Summary
- Chapter 2. Setting Up Your Development Environment
- Development Tools
- Web Server Tools and Options
- Browser Tools
- Summary
- Chapter 5. Creating Games with the Canvas Tag
- Chapter 6. Creating Games with SVG and RaphaëlJS
- Chapter 8. Creating Games without JavaScript
- Google Web Toolkit
- CoffeeScript
- A Quick Guide to CoffeeScript
- Creating a Match 3 Game in CoffeeScript
- Alternate Technologies
- Summary
Safari Books Onlineでの紹介ページはこちら。
Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL: Safari Books Online
http://my.safaribooksonline.com/book/programming/game-programming/9780132685108
こちらはほとんど情報無いですが出版社のサイト。
InformIT: Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL, Rough Cuts
http://www.informit.com/store/product.aspx?isbn=0132685086
- 作者: James L. Williams
- 出版社/メーカー: Addison-Wesley Professional
- 発売日: 2011/09/25
- メディア: ペーパーバック
- クリック: 15回
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