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このブログではプログラム関連の記事を中心に書いてます。

HTML5によるゲームプログラム本「Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL」

扱ってる内容は以下。

目次はこちら。

  • Chapter 1. Introducing HTML5
    • K.Moving beyond Basic HTML
    • Bridging the Divide
    • Getting Things Done with Web Workers and Web Sockets
    • Application Cache
    • Database API
    • Web Storage
    • Geolocation
    • Getting Users’ Attention with Notifications
    • Media Elements
    • HTML5 Drawing APIs
    • Conveying Information with Microdata
    • Summary
  • Chapter 2. Setting Up Your Development Environment
    • Development Tools
    • Web Server Tools and Options
    • Browser Tools
    • Summary
  • Chapter 5. Creating Games with the Canvas Tag
    • Getting Started with the Canvas
    • Drawing Objects on the Canvas with Transformations
    • Using Images with Canvas
    • Animating Objects with Trident.js
    • Simulating 3D in 2D space
    • Creating a Simon-like game (Copy Me?)
    • Summary
    • Exercises
  • Chapter 6. Creating Games with SVG and RaphaëlJS
    • Introduction to SVG
    • First Steps with RaphaëlJS
    • Custom Fonts
    • Creating Our Game Classes
    • Creating Advanced Animations
    • Extending Raphaël with Plugins
    • Speed Considerations
    • Summary
    • Exercises
  • Chapter 8. Creating Games without JavaScript

Safari Books Onlineでの紹介ページはこちら。

Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL: Safari Books Online
http://my.safaribooksonline.com/book/programming/game-programming/9780132685108

こちらはほとんど情報無いですが出版社のサイト。

InformIT: Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL, Rough Cuts
http://www.informit.com/store/product.aspx?isbn=0132685086

Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL