Unity 3D Video Tutorials | 100% Free | Beginner B11 – Basic Joints | The Best Way to Learn Video Game Development
http://www.unity3dstudent.com/2010/07/beginner-b11-basic-joints/
内容は鎖などの表現に使える物理処理、Jointの基礎編。
Ball(Sphere)
- Rigidbody
- Fixd Joint(BallstemをConnected Bodyに設定)
Ballstem(Cylinder)
- Scale(0.15, 0.25, 0.15)
- Rigidbody
- Hinge Joint(Chain1をConnected Bodyに設定)
Chain1(Capsule)
- Scale(0.15, 0.25, 0.15)
- Rigidbody
- Hinge Joint(Chain2をConnected Bodyに設定)
Chain2(Capsule)
- Scale(0.15, 0.25, 0.15)
- Rigidbody
- Hinge Joint(Chain3をConnected Bodyに設定)
Chain3(Capsule)
- Scale(0.15, 0.25, 0.15)
- Rigidbody
- Hinge Joint