using UnityEngine; using UnityEditor; public class Test : MonoBehaviour { [MenuItem("Assets/Show Selection Objects")] static void ShowSelectionObjects() { Object[] selectedAsset = Selection.GetFiltered (typeof(Object), SelectionMode.Assets); foreach (var go in selectedAsset) { Debug.Log (go.name + " : " + go.GetType ()); } } }
必要に応じて SelectionMode.Assets の部分は変更して下さい。
Unity - スクリプトリファレンス: SelectionMode
https://docs.unity3d.com/jp/540/ScriptReference/SelectionMode.html